So, you sit there playing World of Warcraft without really ever giving thought to the music playing in the background. It rarely occurs to us to stop and listen to the music, and wonder, "how much time went into making this soundtrack?" Well, German site working-title.de has conducted an interview with the lead composer of the World of Warcraft soundtrack to answer, among other things, that age old question... What came first, the music or the game? Check out the full interview at the link below.
Hi Jason! What effects do you intend to achieve with your music on the players?
It is my hope to give the games some kind of emotional context - to make the player feel something, and get him/her emotionally invested in the experience. In the case of the cinematic trailers and cut-scenes, I try to help tell the story and convey its dramatic impact. When it comes to in-game music for a game like World of Warcraft, my hope is to develop a sense of depth and richness, to help create a compelling aesthetic environment that people will want to linger in and explore.