Posted Jun 28, 2008 at 05:42AM by Tim Y. Listed in: News, Wrath of the Lich King Tags: Blizzard, Paris, Rogue
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Blizzard WWI 2008: WoW dev panel on the Death Knight and new job class abilities - Image 1 


While Blizzard's Diablo 3 unveiling at the Worldwide Invitational is definitely the talk of the town, don't think for a moment that it'll be the only highlight of the event. The  developer's panel has started earlier, bringing in new details on World of Warcraft's new Death Knight hero class, and several new abilities being prepared for the other job classes.

The developers first explained that they didn't want the DK to be stereotyped as either strictly as a DPS or a tank. They also clarified some of the mechanics for the DK's runes, which have a 10-second cooldown before they could be activated again.

Aside from this upcoming new class, the developers also discussed several of the new abilities that WoW's other classes were expecting to get. Warriors, for example, are set to get the new Titan's Grip talent, which enables them to dual-wield two-handed weapons.

Priests on the other hand will be getting some new spells and talents to increase their party's survivability, while mages will be getting better spell damage to make them more competitive against warlocks. They're going to need it - the locks will be getting a new demon form that allows them to turn into the very minions they summon.

We've listed the changes that were discussed by the panel below, via WoW Insider. You may want to visit WoW Insider's site (via the source link below) if you're keen on getting the nitty-gritty on the rest of the details that were disclosed during the devtalk.
  • Hunters
    • Steady Shot will no longer clip autoshot -- the speaker acknowledged that Hunters hurt their own DPS by using their abilities
    • Pets will get "talent trees" - one utility tree, one TANKING tree, one DPS tree
    • A specific ability revealed was "cornered" - your pet does an additional 20% damage when they're at 20% health
  • Mages
    • Will get a Frostfire bolt to make Elementalists more viable.
  • Priests
    • Divine Hymn - Allows priest to cast a hymn (holy tree) that heals party members. If an opponent strikes a party member, they go into a trance. It gives a deep holy priest not only a healing mechanic, but a pretty interestnig emergency ability to use for control
    • Dispersion - Reduce damage 90% regen 6% health/mana per second. 51 point shadow, a way to turtle against incoming attacks and regen. Can move but not cast spells
    • Guardian Spirit - Talent that prevents party member death. Castable cheat death pet. Follows a party member, if party member takes a killing blow, the spirit dies instead. All three are specifically designed to address core priest issues, or solidify their overall role.
  • Druids
    • Entangling Roots indoors: A lot of druids left out of heroics due to a lack of CC indoors. Diminishing returns off of Cyclone a "curse to the class" because Cyclone has such a short duration. No DR means you'd end up spamming Cyclone every 6 seconds the entire dungeon.
    • Didn't change Cyclone because "it takes too long to cast, didn't want to take Druids out of the action to recast Cyclone over and over, and chain-Cyclone in PvE"
    • Flourish (or nourish?) for druid -- short time cast healing spell, 1.5 sec cast, effectiveness depending on what HoTs are up
  • Shaman
    • Suffering from "totem spam" -- too many totems
    • Strength of Earth and Grace of Air will be combined
    • Totems will affect the entire raid, not just the party. Woot!
    • Rockbiter is out. Earthliving is the new weapon enchant, will give +healing
    • Flametongue is giving spell damage. Frost more reliably snares
    • Shaman will get Hex, a limited, emergency CC -- Hexed players will have movement control, but no casting ability
  • Rogue
    • Phantom Knives, from Warcraft III was a core ability of the Warden, but they thought it fit Rogues more
    •  It's a short AoE damage burst when needed (1 minute cooldown was mentioned)
    •  Sap bigger spread now. Humanoids, beasts, dragonkin, demons. Another CC help for heroics. "Pretty much anything with a skull and brain inside of it."
  • Paladins
    • Ret has poor itemization -- trying to move it over to Warrior/DK itemization
    • Hand of Purity is a new "reactive healing spell" -- PoM style preemptive "healbomb"
    • More non-exclusive blessings -- Freedom and Protection. They won't necessarily be called blessings, but they'll be outside of that category.
  • Warrior
    • Wanted to make the class feel more like Warcraft III -- put the Bladestorm Shockwave in, and tweaked Arms and Protection.
    • Shockwave will help with Prot damage problem
    • Titan's Grip is confirmed -- dual wielding 2h weapons. Rossi will love that.
  • Warlock
    • Demonic Circle -- scribe a circle on the ground, and then teleport back there when you need to
    • 51 point Demonology is a demon form. "Illidan form" is what Blizz is calling it around the office.
    • In demonform you can spam some AoE Shadowbolts.


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