Posted Feb 01, 2008 at 12:32PM by Enrico S. Listed in: News, Patches Tags: Blizzard, Drysc
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Blizzard's World of Warcraft MMORPG - Image 1It's common knowledge that Blizzard has put a lot of effort to avoid players from exploiting the honor gains system in World of Warcraft.

One of the security measures implemented by the company is diminishing honor returns when repeatedly killing a single player. In patch 2.4, this feature will no longer be active thanks to better honor and battleground systems.

Community Manager Drysc said
on the WoW forums that while they are removing diminishing returns from the the game, they are planning on adding two new restrictions.

The first is that
players who have the resurrection sickness debuff will not be worth any honor. The second, and more significant one, is a rule that if a player dies 50 times or more during a battleground they won’t be worth any honor for the remainder of that battle.

Perhaps the biggest benefit of the removal of this system is
that honor will automatically be awarded to the player. This means that users no longer have to wait until the next day to spend their hard earned honor points.


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