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Just a few hours ago, Drysc from the World of Warcraft forums was talking about arena maps and that we should expect more of them. This time, he answers some questions about arena reward time. A forum poster asked this - "Will a team that fights 10 matches per week be worse off in terms of points than a team that fights 10 matches per day, assuming they both have similar win/loss ratios?"
Drysc, being the ever-dependable chap that he is answered that question. We could only hope that you would also find his answer useful, so with that, here's what he had to say about that:
With the ELO system your wins and losses are dependent upon your team's ranking as compared to the ranking of the team you're winning and losing against. The system encourages playing as few games as possible (in this case 10) and playing them well. As you begin to play past those 10 your chances or losing and either losing progress or even ending up lower than if you had stopped at 10 begins to rise rapidly. If your team plays your 10 games and you do well and continue to play and win then you're going to rise through the ranks quicker, and it's probably deserved as you're not losing. However, if your team loses a game you're risking a huge setback.
The first couple weeks of each new season is going to see some rapid movement as all of the teams settle into their general ranks. If a team tries playing as many games as possible in attempts to beat the odds it's likely that you'll see them cut back in future weeks as the payoff is usually going to be minimal and the risk extremely high.
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