Posted Mar 08, 2007 at 06:30AM by Rio S. Listed in: Opinions & Analysis Tags: Blizzard, GDC, Korea
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World of Warcraft - Image 1 


At the Game Developers Convention (GDC), Jong Hyun Wi, Ph.D, gave a presentation regarding East and West gaming preferences and why the World of Warcraft seems to work for both. He is the president of the Game Contents Research Center at Chung-Ang University, Korea and during the GDC presentation, showed some interesting numbers about eastern and western players.

Dr. Wi gathered polls from player communities from both territories and found several differences between the two sides. Chinese players are more goal oriented which means they value item gathering. Customization, number of valuable items and item diversity are most attractive to them. Also, Player vs Player (PvP) gameplay is an important part of the gaming experience and socializing in game is mostly for play advantage.

Western gamers on the other hand prefer good graphics and quests. Only 34.7% of American gamers experienced PvP as opposed to 91.3% of Chinese players. Western gamers like the hunt for items though it's more important for them that the quests or raids be substantial. Another gaping difference is that 48.68% of Americans join guilds to meet friends.

Dr. Wi concluded the Chinese players are focused on the endgame while American players prefer fostering communities. And since Blizzard's World of Warcraft basically has all the said content, there's no question why it shouldn't appeal to both Eastern and Western players - even when Asian MMOs get imported to the US and Western MMOs fail miserably when trying to grab an Asian playerbase.


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   by WoW Player and Hater (Unregistered) - 2007-03-08
 » it's because...

We don't want to group or be bothered. I got a busy life and I play WoW to be alone. Sure i'll help some noob who can't play right here and there but I enjoy just being able to solo raids dungeons which I cannot without cheating. It's that forced endgame grouping most people I know hate. If they'd (blizz) would be brave and take a step forward into some new terrority which actually isn't all that new since it's happening in UO and has been since UO first launched to date, they'd make the game 100% solo friendly. I cheat in mostly every mmo i play on raids just because I hate being forced into being a gangbanger from south central beating down one monster. I want to do it alone and the honorable way is solo, not with a bunch of people like a pansy.



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