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That simulation breaks down when more money enters the economy than leaves it. A potentially unlimited number of players can spend every waking moment slaying an endless supply of immaculately conceived monsters, each of which is a walking bag of xp and gp. some of this then encourages the gold farmers. Would you rather farm trash mobs for twenty hours or work at your job for a half hour and just buy it for cash? As many governments have discovered, big interventions in your economy create big distortions elsewhere. I have the sense that gold trading is problematic only when amplified by the efficiencies of business. IGE and the gold farmers have created an entire industry of gold farming, that sets millions of man-hours to work on the gold pumps, day in and day out, enough to destroy what a game is all about. That's got to stop. And this bill will stop it. |
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I think the point you make about there being implications not just for the players but also the people who are paid money to farm. The chinese workers who earn money for doing this have their whole life tied to doing this and to simply take it away creates large social problems for them. I think game makers need to consider the fact that people will do this kind of thing whether they as game makers decide to allow it or not and to provide a safe way for these transactions to take place.
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