Posted Feb 09, 2007 at 02:13PM by Tim Y. Listed in: Patches Tags: Blizzard, Tseric
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While World of Warcraft's gamers have been very touchy regarding Blizzard's handling of the Warrior job class, it seems that patch 2.0.7 shows what that the devs are setting things straight. WoW spokesman Tseric has just let everybody know of two important features players may notice with 2.0.7 :
  • general change in 2.0.7 which has more relevance to Warriors than other classes.
  • Any effect which benefits the victim of a critical strike will now trigger even if resilience converted the attack from a critical strike to a normal strike; this applies to melee, ranged, and spell. The affected talents, abilities, and items are: "Eye for an Eye", "Blessed Resilience", "Enrage", "Martyrdom", "Blood Craze", "Eye of the Storm", and "Bonespike Shoulder".
For those asking, resilience converts otherwise critical hits on your character into normal damage. In the past, Warrior users were very worried about its implications, given that many of the warrior's skills kicked in only when they were hit with a crit. With this new patch however, Warriors will be able to enjoy the best of both worlds - an increased resistance to critical hits, and a damage boost thanks to skills like "Enrage." Aside from the tweak to resilience, Tseric further added this note on threat generation between druids and warriors:

Threat generation is being watched as it compares between warriors and druids. I've said this has been of priority and interest to the devs before and it still is. Group and Raid environments play out differently and this can affect the look of things as far as competition goes. When changes to warriors come down the pipe, there's a good chance the devs will be tweaking threat generation before anything else.


As said before, just keep a sharp eye out for what else may develop as the patch goes through its paces.


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