Posted Oct 22, 2006 at 06:16PM by Rio S. Listed in: News, Guides, Tips, and Tricks, Burning Crusade Tags: Blizzard
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wowtbc


If you were the first to learn about the new combat ratings system in WoW: The Burning Crusade forums, we won't wonder if you're just as perplexed. After all, Blizzard seemed to have messed up the level 60 and level 70 differences in the combat stats that it now looked far complex for anyone to get the hang of. Yet, we agree to one commenter has said that your gear will have to get replaced in order to keep your stats up. If not, Blizzard would have to increase the bonuses on higher level gear just so everyone would find them valuable enough to acquire.

Here's a rundown of the specific points of the rating system for level 60:
  • Weapon Skill Rating: 2.5 rating grants 1 weapon skill
  • Hit Rating: 10 rating grants 1% hit chance
  • Spell Hit Rating: 8 rating grants 1% spell hit chance
  • Critical Strike Rating: 14 rating grants 1% critical strike chance
  • Spell Critical Strike Rating: 14 rating grants 1% spell critical strike chance
  • Haste Rating: 10 rating 1% haste
  • Spell Haste Rating: 10 rating grants 1% spell haste
  • Defense Skill Rating: 1.5 rating grants 1 defense skill (And for every 25 defense, you gain 1% dodge, 1% parry, 1% block chance,  1% decreased chance to be hit, 1% decreased chance to be critically hit.)
  • Dodge Rating: 12 rating grants 1% dodge
  • Parry Rating: 20 rating grants 1% parry
  • Block Rating: 5 rating grants 1% block chance
  • Resilience Rating: 25 rating grants 1% resilience (Which reduces your chance to be critically hit by 1% and reduces the damage  of criticals by 2%)
For level 70, the rating system looks like this:
  • Weapon Skill Rating: 3.9 rating grants 1 weapon skill
  • Hit Rating: 15.8 rating grants 1% hit chance
  • Spell Hit Rating: 12.6 rating grants 1% spell hit chance
  • Critical Strike Rating: 22.1 rating grants 1% critical strike chance
  • Spell Critical Strike Rating: 22.1 rating grants 1% spell critical strike chance
  • Haste Rating: 15.8 rating grants 1% haste
  • Spell Haste Rating: 15.8 rating grants 1% spell haste
  • Defense Skill Rating: 2.4 rating grants 1 defense skill
  • Dodge Rating: 18.9 rating grants 1% dodge
  • Block Rating: 7.9 rating grants 1% block chance
  • Parry Rating: 31.5 rating grants 1% parry
  • Resilience Rating: 39.4 rating grants 1% less chance of being struck by any type of critical strike, and 2% less damage taken from critical strikes
Some of your questions may have been answered, but we're pretty sure there are more questions that are left unanswered. We'll be bringing you more updates as they come, so stay tuned.


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1 Comments


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   by Shulka (Unregistered) - 2006-10-29
 » This modification is not unexpected

If I am correct, in the existing game, stats like +agi, +str etc have a scaled way of affecting your DPS, AP etc. This is done,
because otherwise percentile stats like dodge, crit and such would grow out of proportion.
For a level 20 character, 10 agi should have a more profound way of increasing his dodge versus a same level foe (10), as 10 agi should for a level 60 character.
This high level character is expected to have more agi built up, which should give him the same advantage versus a same level foe (60). If this were not the case, either a level 20 would have 0.01% dodge, or the level 60 would have 50% dodge, or the stats on the items could not vary as much as they do now.

It makes sense that this scaled way of decreasing benefits
transfers to 60 - 70 characters.
What does puzzle me is that Blizzard seems to have moved from stating that an item yields 1% dodge, to saying that it gives 10 dodge rating. This makes the statement, and thus the stats on the item level dependant, which seems to decrease the use of the item as the wearers level increases.
Also, imho, it does not make it easier or more insightful for players to judge what an item does exactly, and whether it is better than another item.

Please note that I am no expert on the exact way in which these stats are calculated, this just attempts to sketch the general idea. If this post contains any errors, please feel free to correct me.
---
Shulka - Hellscream EU server



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