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If I am correct, in the existing game, stats like +agi, +str etc have a scaled way of affecting your DPS, AP etc. This is done,
because otherwise percentile stats like dodge, crit and such would grow out of proportion.
For a level 20 character, 10 agi should have a more profound way of increasing his dodge versus a same level foe (10), as 10 agi should for a level 60 character.
This high level character is expected to have more agi built up, which should give him the same advantage versus a same level foe (60). If this were not the case, either a level 20 would have 0.01% dodge, or the level 60 would have 50% dodge, or the stats on the items could not vary as much as they do now.
It makes sense that this scaled way of decreasing benefits
transfers to 60 - 70 characters.
What does puzzle me is that Blizzard seems to have moved from stating that an item yields 1% dodge, to saying that it gives 10 dodge rating. This makes the statement, and thus the stats on the item level dependant, which seems to decrease the use of the item as the wearers level increases.
Also, imho, it does not make it easier or more insightful for players to judge what an item does exactly, and whether it is better than another item.
Please note that I am no expert on the exact way in which these stats are calculated, this just attempts to sketch the general idea. If this post contains any errors, please feel free to correct me.
---
Shulka - Hellscream EU server
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