Posted Mar 31, 2008 at 06:59PM by Ceasar S.
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Gith of Skywell complained in the Bug section of World of Warcraft's official forums that the Blood Elf's last two hours in Magisters' Terrace were a complete waste. Apparently, the level 70 paladin died at the hands of Kael'thas Sunstrider, but at approximately the same time the corrupted Kirin Tor mage exhaled his last breath. Gith swiftly returned to the spot where Sunstrider had fallen, but to his dismay, the corpse wasn't there to loot. Several other raiders had given their own accounts of similar results, and it appeared that patch 2.4 brought in another serious flaw - at least for the Magisters' Terrace (MST is it?) instance. But Blizzard's gnomish quality assurance, Hortus, quickly hosed down they fire brewing within the thread and claimed that there was nothing wrong in the system - it's supposed to happen. Moreover, World of Warcraft has upheld that particular mechanic for looting rights, and Hortus said: You need to be in the instance and within 100 yards of the NPC when it dies to get credit for the quest drop. It's been this way for quest items on bosses for a long time in order to prevent people exploiting quest drops. In the future I would suggest not releasing your spirit while the quest NPC is still alive, and then not looting the corpse until everyone has returned. The body will not decay for 1 hour if it still has not been looted. So that's 100 yards distance from target during killing blow, and no one-hour looting window. Time to readjust team dynamics, folks: make sure that everyone is present near the quest boss at the final percentages of its life - and if you die, don't release your spirit until the final blow has been dealt. When the boss goes down, those who're still alive should wait for those who died to release and rush their way back to the body. That way, everyone gets a share of the quest drops. Savvy? |
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