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The 'one-a-day' quests and turn-ins obviously restrict the amount of times those quests can be completed, and this affords us a few things as far as the rewards we can then provide. These quests are specifically designed for those players that maybe have a few hours a day, or less, to log in and play. With that short amount of time we can guarantee them a solid reward, or solid increment toward a reward, without needing to compensate for the type of player that has a lot of time to devote to simply grinding on them. This is due to limiting the amount of times it can be completed, and thus gearing it towards a more casual playstyle. |
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3 Comments
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Frankly, I'm tired of all the hardcore player slanted things in WoW. There needs to be more for the casual player to be able to get in on and take away some advantages from. Those out there who are hardcore players seem to think that the game ought to be geared solely towards them. Fact is... everyone is paying money to play the game and Blizzard needs to reflect that in its game development and design. They could be doing more but I'm glad for what they've done and continue to do.
I completely agree with the statement above. It's sad how creative solutions to a problem get rejected by the community that asked for them. One can only hope that Blizzard won't actually start listening to people who complain about this.
This completely sucks. It only limits us who play more than 'a few hours a day', it doesn't affect casuals at all, really. They can still get the items for quests in the short time they're online.
In any case, this is just a screen for Blizzard, using the players as an excuse to limit what we can do and pay more for WoW for it, just like the flight paths. You'd think WoW makes enough money, but noooooooooo.
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