Posted Oct 10, 2007 at 06:22AM by Victor B. Listed in: News, Patches Tags: Blizzard, Aeus
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World of Warcraft 2.2.3 goes live - Image 1


Patch 2.2.3 is now over on the Public Test Realms, and it's time for something new to grace everyone's World of Warcraft login screen. In this case, it's the arrival of patch 2.2.3 on the real servers, and everyone's excited about the activation of voice chat on all of the different realms.

Well, almost all of the different realms. Scattered reports are pouring in that voice chat problems are still occurring, keeping some people from enjoying free voice chat on their servers. Blizzard poster Aeus recently went on the record to assuage people's fears, acknowledging that there are currently problems on the different servers for Blizzard's voice chat system, and that these problems are currently being looked into.

In the meantime, while you're waiting for voice chat to be fully operational, you may want to just make do without it. For those who haven't been playing recently, here are the patch notes that come with Patch 2.2.3. Enjoy!
  • Clients utilizing OpenGL video modes will no longer experience graphical anomalies and missing textures after minimizing/maximizing the window.
  • Fixed an issue that caused Fel Eye Stalks during the Legion Ring event to not despawn when the event is completed.
  • Fixed an issue where zoning after mounting and summoning a pet was disconnecting players.
  • Fixed an issue where the Shift key would get stuck in game.
  • Using a /equip macro while affected by certain crowd control spells will no longer cause the items in the macro to be stuck in your inventory.
  • Using very low values for SetScale() will no longer cause Mac users to disconnect from the game.
  • Default sound channels have been changed from 12 to 32.
  • Microphone resources will no longer be claimed by World of Warcraft when Voice Chat is disabled.
  • Sounds will no longer stutter and pause if large amounts of creatures are being hit with AoE attacks from multiple sources.
  • Sounds caused by spells cast on or by the player will now play more consistently.



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