Posted Apr 08, 2008 at 04:15AM by Jay P.
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Hunters in any MMORPG have to greatly take into account the Damage Per Second (DPS) mechanics in order to maximize their characters. For Blizzard's World of Warcraft, someone took the time and carefully analyzed the Hunter's DPS mechanics. Lactose from the Talnivarr realm posted what he was able to come up with over at the European forums. He said that the Hunter shot mechanics were very much flawed, as it favored certain weapon speeds more than others. Furthermore, he was able to outline at least four problems regarding this particular matter. First, he found out that there's a possibility to delay Auto Shot while using other abilities. Second, the Steady Shots has constant cast time, as opposed to Auto Shot. Third, Hunters in the game are very much susceptible to frame rate issues. Lastly, one of the Hunter's skill, particularly Haste, greatly enhances other problems.These are certainly something that should be considered by the Hunters in WoW and even by Blizzard for that matter. Don't worry, you don't have to think through everything as Lactose provided a possible solution for the things he noticed. If you guys want to read the nitty-gritty details of the post, feel free to visit the link below. |
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Buy: [World of Warcraft Battlechest]
[Via WoW Europe Forums]
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1 Comments
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» Flaws?
Hunters badly need nerfing, and this guy's complaining about flaws??
Hunters badly need nerfing, and this guy's complaining about flaws??
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