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Big news coming straight from eternally burning Nethaera at the World of Warcraft Forums: the skills that earn you a piece of silver are now getting rehashed for more practical purposes. Okay, so it's not as big as a class review, but since Blizzard has had enough of those, profession changes are second best to none.
It's no secret that many players have been questioning the worth of going into certain professions, including top-priority engineering and tailoring. While enchants and jewelcrafting are some of the more favorable trade skills to jump into, Blizzard is hoping to set people equally interested on all professions.
Does that mean there's finally going to be a Jack of All Trades? Not in the near future, but at least new recipes are out for the bored engineer and some (good?) news for Raid Elixir guzzlers also point out that some Elixir effects could stack with class abilities. So without further adieu, we'll just whisk some of the updates from the WoW Forums and set them here. After all, they're not a complete look at all of the changes, it's just a preview.
Alchemy
- Elixirs now stack in two categories, Battle (Offensive) and
Guardian (Defensive) Elixirs. You can only have one of each type of
Elixir up at a time. As a result Elixirs now stack with class abilities
such as "Arcane Intellect."
- Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition.
- "Flask of Petrification" can no longer be turned off
during its duration, but it now will clear all threat from all monsters
for the duration of the effect. Though monsters may reacquire you after
the effect ends.
- The cost to purchase Imbued Vials has been reduced.
Enchanting
- Enchant Bracer-Spellpower had its primal costs reduced slightly.
- Enchanting recipes that increase spell damage now also increase healing as well.
- The "Major Defense Bracer" enchantment has been moved from Ethereum Researchers to Ethereum Nullifiers.
Engineering
- Engineering recipes can now be placed in engineering bags, as can engineer made fireworks.
- Many engineering recipes will now give skillups for longer than the previously did.
- "Seaforium" now opens locked chests as well as locked doors
- The Poultryizer and Nigh Invulnerability Belt now cause mishaps less often.
- The Goblin Rocket Launcher cooldown has been reduced significantly.
- 11 new epic goggles have been introduced at 350
engineering skill and are available from the trainer. They range from
cloth to plate, and have a variety of stats to appeal to most talent
specs.
Fishing
- The fishing timer can no longer run through its duration without a fish biting.
- Fishing has been removed from Arathi Basin and Alterac Valley.
- You can now fish in Underbog.
Jewelcrafting
- A number new gem cuts to existing gems have been added to
the game. Included among them are a spell hit gem and more multi-stat
gems that have attack power on them.
- Jewelcrafters can make two new melee oriented meta gems.
One is found randomly as a world drop and the other sold by the
reputation vendor.
- Thorium requirements for most recipes has been reduced.
- Prospecting now always yields at least 1 gem. Overall, the amount of gems received from prospecting has been increased.
- New recipes have been added that use the Jaggal and Shadow Pearls.
Leatherworking
- Skinning higher level creatures will give more leather; you will no longer get a single leather scrap.
- "Knothide Armor" kits now require less leather to make and give skill increases for longer.
- Leatherworking made primalstrike set now has an attack power set bonus rather than a strength set bonus.
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