Posted Jun 08, 2007 at 04:53AM by Ian C. Listed in: Off Topic Tags: Blizzard, Nethaera
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Observe the Blizzard CM - Image 1Not news but helpful to some. A common question game developers usually get from fans goes like this: " What kind of college classes should you take if you want to work at Blizzard? Like as a game designer, or whatever other positions there are. Help please!"

Phrix asked that in the World of Warcraft forums recently. What's noteworthy about this case though, aside from the expected comedic response from the community (they suggested Zoology, Fermentation, and Distillation) is the apt response by Blizzard Community Manager, Nethaera. More importantly, the community's responses to Nethaera's answer. Anyhow, Nethaera said the following:

It depends on the department you want to work in. Take a look at the jobopp page here- http://www.blizzard.com/jobopp/ and read up on the various positions then, start asking around. There are quite a few schools that offer game design specific courses, art courses, server technology, etc. It just depends on what you want to do. Some positions are a bit more ambiguous in nature in the game field and don't necessarily require one particular background in school, but more experience in your chosen field in one way or another.

Good luck!


This response, of course, was met with some dissent, as some folks have decided to craftily "translate" the requirements of becoming a Blizzard employee, and implied that it doesn't take much. Of course, others have discarded that as just plain general trolling. Still, it does seem indicative that some folks really just don't like the Community Managers (ah, that whole Tseric fiasco comes to mind).

To Nethaera's credit, the quick responses to the questions about whether or not one's credentials is enough to make it (there was this one guy who was curious about being a web designer) into Blizzard, won over other folks, and caused the thread to grow.

Aside from noting the usual, and prevailing "we don't like the CMs" sentiment on WoW Forums, we suggest you check out Phrix's job  thread yourself. If you're curious about being part of Blizzard that is. Of course, if that recent Penny-Arcade StarCraft 2 strip was accurate, if you do get in, you may have to learn to how to keep secrets.

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Posted Jun 08, 2007 at 12:38AM by Ian C. Listed in: News Tags: Blizzard, Zangarmarsh, Drysc
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World of Warcraft - Image 1Blizzard Community Manager Drysc recently announced on the World of Warcraft Forums that Blizzard will be merging the Cataclysm and Frenzy battlegroups sometime in the next month.

This merging means that the Shattered Halls, Azuremyst, The Underbog, Auchindoun, Coilfang, Blood Furnace, Terokkar, Exodar, Blade's Edge, Velen, Area 52, Zangarmarsh, and The Scryers realms will now all be placed into one single battlegroup.

Drysc notes that the merge is occurring in hopes of lowering queue times. He also says that this is to "increase the number and variety of opponents for those participating in cross-realm battlegrounds and arenas."

Drysc also added that more information regarding the merge would be announced as the implementation of this battlegroup joining nears. Rest assured that we'll keep you updated about it as soon as more info is made available.

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Posted Jun 02, 2007 at 04:27AM by Ian C. Listed in: News Tags: Blizzard
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World of Warcraft Burning Crusade


For those of you who treat gold acquisition in MMORPGs as something similar to stock trading, Auction Reports can be an invaluable resource. The latest on Blizzard's World of Warcraft Auction reports for June 1st reveals that the following are the highest selling items of in their respective categories:

  • Flask of Fortification - Global Value: 80G each
  • Elixir of Major Firepower - Global Value: 160G per 20(8G each)
  • Major Arcane Protection Potion - Global Value: 32G per 5(6G 40S each)
  • Spicy Crawdad - Global Value: 40G per 20(2G each)
  • Cobrahide Leg Armor - Global Value: 175G each
  • Void Crystal - Global Value: 1000G per 20(50G each)
  • Hardened Adamantite Bar - Global Value: 298G per 20(14G 90S each)
  • Khorium Ore - Global Value: 40G per 20(2G each)
  • Cobra Scales - Global Value: 365G per 20(18G 25S each)
  • Runed Living Ruby - Global Value: 60G each
  • Living Ruby - Global Value: 48G 79S 95C each
  • Spellcloth - Global Value: 69G each
  • Black Lotus - Global Value: 243G per 20(12G 15S each)
  • Tome of Conjure Water IX - Global Value: 75G 25S
  • Pattern: Thick Netherscale Breastplate - Global Value: 744G
  • Pattern: Girdle of Ruination - Global Value: 632G 12S 50C
  • Schematic: Healing Potion Injector - Global Value: 85G 36S 66C
  • Plans: Hand of Eternity - Global Value: 1500G
  • Recipe: Elixir of Major Mageblood - Global Value: 200G
  • Formula: Enchant Weapon - Spellsurge - Global Value: 624G 99S 99C
  • Design: Tenacious Earthstorm Diamond - Global Value: 400G 50S
  • Primal Might - Global Value: 100G

Yes, virtual economies still need actual, real, pricing information. For the a more detailed look at item ricing and what's in demand at the Auctions, our "read" link below should solve your needs.



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Posted Jun 02, 2007 at 03:51AM by Ian C. Listed in: News Tags: Blizzard
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Death and Taxes


World of Warcraft's Death and Taxes guild are turning heads because they have apparently found a way to take advantage of the PvP arena 3v3 brackets current rule system.

The story is that members of the top ranked teams are sharing their skill with lower ranked PvP players. This way standings are raised and Armored Netherdrake and titles are easily acquired. This, of course, has lead to rampant success for many teams, and consequently, to a lot of protests in Blizzard's WoW Forums.

Death and Taxes' defense is that they are simply using the rules and the tools that are given to them in order to succeed in the game. As for the selling of titles, WoW Insider reports that this is what was said in defense:

... we're not TRYING to screw anyone. If we were annoyed enough at the casuals in this thread we'd make 10 more teams in the next week and fill up the top of the ladder. At this point all we're doing is providing a service to some guild members who are willing to pay for it. It's simple.


While a lot of folks can't argue with the guild's resourcefulness at finding ways to succeed, a lot are concerned that they might be breaking the World of Warcraft TOS by selling the titles. While we can't really judge them for their actions at the moment, we're sure you folks have a lot to say on the topic. Feel free to let your opinions be heard in the comments.

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Posted Jun 02, 2007 at 02:42AM by Ian C. Listed in: News Tags: Blizzard, Nethaera
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WoW Priest - Image 1 It has been noted time and again in the World of Warcraft Forums that there isn't such a thing as a class CM (Community Manager) - at least "officially." However, WoW Forum Member Tanque posts an argument on the Forums saying that there are Class CMs, and that their existence matter because CMs who "play the class know how to identify important issues in the community and insure that it gets the proper attention."

Tanque cites an old thread in which Community Manager Nethaera wrote:

As some of you know, I run a Discipline/Holy priest myself and this bug affects me the same as anyone else. I would love to have it fixed sooner as well, but realize that there are many other issues that are being worked on at the same time and being fixed concurrent to these bugs. In the meantime I'll make due.


Tanque notes that this is a nice moment where a CM was representative of a class in World of Warcraft. Tanque goes on to assert that Blizzard should hire Class CMs, and give up this no Class CM status quo, as Class specific CMs would be better equipped to enter class related threads in the forums, and thus be better able to address player concerns.

Blizzard Community Manager Nethaera, of course, was quick to respond with this (brace yourself, it's a long one):

We don't have class specific CMs because it would actually hinder our ability to share information with a class we weren't seen as being "in touch" with should we have information to share. Our credibility as being capable messengers for that class is questioned when we are bringing valid and important information. If one of us isn't available to share the information, another can step in easily and relay the information. If we had a specific person dedicated only to that class and someone else stepped in, people would say they didn't believe it and wouldn't until "x" person said it. This is not how we want to relay information. We are all equally given the ability to relay information to anyone as it's made available to us and that's an important part of our jobs.

Many perceptions of us not understanding the "plight" of a class come from when we have to say "no" or have an answer for people that isn't particularly popular.

Yes, sometimes we share what we play on occasion when relaying information for the sake of letting people know we're right there with them playing and seeing the issues, but we don't want that to pigeon-hole us in the eyes of the community to only being able to communicate on those particular issues.


Ah, the many plights of being a Community Manager. Well what's your take on this folks? Will Class CMs indeed allow Blizzard to better communicate with their players, or will it only "pigeon-hole" the CMs and place them in a position where they're alien to a whole group of players? Feel free to discuss this in our comments below.

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Posted May 31, 2007 at 01:13AM by Ian C. Listed in: News Tags: Blizzard
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World of Warcraft - Image 1The World of Warcraft and Warcraft III U.S. Regional finals will be held this weekend (June 2 and June 3) at San Diego, California at the Dan Aykroyd-powered musical venue, the House of Blues.

Not much info on Blizzard's official World of Warcraft site on the individual teams, but as far as their names go, the upper bracket for the World of Warcraft U.S. Regionals is comprised of: Power Trip vs. Hells Ham Basket, Eminence vs. We lose cuz Daorok sux, The HUKHUK HUKHUKs vs. Conqueredm, and The Fighting Mongooses vs. PvE Clickers.

A chance to attend the global finals at BlizzCon 2007 is up for grabs, not to mention some cash prizes, so the competition should be fierce.

The event should begin at 11am and admission (if in case you just want to pass by, watch, and scream "For the HORDE!") is free. More info on the House of Blues is to be had using our "read" link below. You may want to check it out if you need to plan your visit or something.

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Posted May 27, 2007 at 05:49AM by Ian C. Listed in: News Tags: Blizzard, Tigerclaw
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Since this issue was responded to by a Blizzard Community Manager - in this case Tigerclaw - we're going to ask you folks if you're experiencing, or noticing the same problem.

Klizz at the World of Warcraft Forums notes that blocks of terrain are going crazy on his end, and even people's armor are "messing up or just turning blue."

Klizz thought that detail may be related to the problem as he "unchecked level of detail" and things went fine for him during his playtime. This fix was temporary though as around an hour or so later, things went glitchy again. He started playing in Windowed mode thinking that doing so might fix things, but that didn't work either. Tigerclaw notes that a "texture related fix" in an upcoming patch may fix his problems.

Well? Are you guys experiencing the same problems? Click the thumbnail below to get a better idea of the "glitch." If you are, let us know.

WoW Texture Problems - Image 1



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Posted May 27, 2007 at 03:23AM by Ian C. Listed in: News Tags: Blizzard, Slouken
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WoW Bug - Image 1A WoW Forum member named Shirly noted that a certain code (viewable using our "read" link below) which is designed to bind the MultiBarBottomLeft buttons such that they change their actions whenever the main action bar's page is changed worked fine with Blizzard's World of Warcraft. But that was until the 2.1 update.

Shirly said that after the 2.1 update, the code only worked out of combat. While in combat, the actions in the MultiBarBottomLeft buttons don't change. Shirly speculated that a bug could have caused this apparent malfunction.

Within the same day of the post, Blizzard Community Manager Slouken said that the errors with the code will be looked into.

Other Forum members like Iriel, confirmed that based on their testing, this was definitely a WoW bug. "There appears to be a problem with objects being created during AddOn load being tainted, regardless of where they're loaded."

Around 12 hours later (wow, that's sort of fast), Slouken said that this bug with the secure action buttons has been fixed. He says: "This is fixed for 2.1.2, thanks!"

All we have to do now is wait for 2.1.2.

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Posted May 27, 2007 at 01:45AM by Ian C. Listed in: News Tags: Blizzard
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Blade's Edge Mountains - Image 1Blizzard Community Manager Pavonum recently announced in the World of Warcraft Forums that there is a problem with the use of Apexis Shards.

For those who don't know, Apexis Shards are things that are commonly used as quest items, and in this particular case, the problem lies with the new Ogri'la Faction quest lines in Blade's Edge Mountains. The said items are sometimes consumed without triggering the desired effect.

Pavonum reassures players that Blizzard Quality assurance and Development teams are currently working on a solution and that the problem should be addressed by next week. They might not also offer reimbursement for any losses of Apexis Shards incurred because of the problem.

Our "read" link below should lead to the thread in the WoW Forums. Pavonum promises to update the thread as soon as changes happen. We'll keep you updated with the latest information on what's happening in the World of Warcraft, so stick around.

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Posted May 26, 2007 at 02:54AM by Ian C. Listed in: News Tags: Blizzard, Nethaera
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Leggings - Image 1World of Warcraft Forum member Haetred notes that since the patch, it is no longer possible to add spellthread enhancements to items that aren't level 35 or higher. Haetred does note though that it is possible to add clefthide and cobra armor kits to items which are less than level 35.

Of course, the thread expands and turns into an soap box for those who have their opinion on the change and how that affect the game's balance. Good thing Community Manager Nethaera was there to say that the change was unintentional and that Blizzard plans to correct this in another patch. This means that folks out there will once again be able to use spellthread enchants on leggings of whatever level.

So the big news for those who want to enhance their leggings? Wait for the next patch.

Since the "uberness" of leggings is a matter of dedication to the game, after Nethaera's clarification, the thread then degraded into an argument of what constitutes a hardcore player, a twink, and a casual player. Seeing as that's just regular intarwebs stuff so we'll end the post here.

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