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Bigfoot Networks announced today that it will be making an appearance during BlizzCon 2007 when it happens at the Anaheim Convention Center in California between August 3 and 4. The good thing about this is that the company will be giving away Killer NIC network cards for fans who will be passing its booth. We guess you're quite familiar now what's the deal with Killer NIC. If you're not, then we're pretty sure that you have two major problems - namely lag and latency. Bigfoot created Killer NIC with Blizzard's World of Warcraft in mind, implementing Lag and Latency Reduction Technology for a better gaming experience. "World of Warcraft and the Killer NIC make a great combo. It is the huge demand for the Killer NIC by WoW gamers that brings us to BlizzCon. The fact Blizzard only allows ten companies to be sponsors of BlizzCon shows how much they believe in the power of the Killer NIC and what it delivers for games like World of Warcraft," commented Bigfoot Networks CEO Harlan Beverly. The above mentioned companies include Intel, nVIDIA, AT&T, Dell, Logitech, Creative, and Cisco among others. Bigfoot's booth number at Blizzcon is S101. |
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Dan Miller is one cool dude. Read on, and find out why. Business journalist H.S. Ayoub recently submitted to Internet Stock blog SeekingAlpha a write-up on his experiences in Linden Lab's Second Life. Obviously the fellow focused more on the business aspects of the metaverse. He covered the recent activities of Cisco Systems, IBM, American Apparel, and Toyota within the virtual world. What's noteworthy though about his report is his input on government – to be specific, the Joint Economic Committee of the U.S. Congress - plans to start taxing transactions taking place within Second Life. Ayoub takes time to note Dan Miller's view on the subject. Ayoub writes: While the flurry of activity and monetary spending can attract the attention of businesses, it can also attract the government. The Joint Economic Committee of the U.S. Congress is taking a hard look at the possibility of taxing income derived from virtual online worlds. But the general consensus is against any taxation at this time. The blogging community immediately condemned the committee's announcement last year, and Dan Miller, senior economist on the committee, agrees. Great, the great online businesses on Second Life, indirectly defended from taxation by a World of Warcraft player. The amazing teh internetz is. Amazing. |
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