Posted Jun 30, 2007 at 03:57PM by Jerico G. Listed in: News Tags: Microsoft, Daedalus, downgrader, Sony, Ring of Death
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(Welcome to the first issue of QJ.NET's weekly feature, QuickJump QuickPeek! This weekly-updated spot will run the top news of the past week, think of it as your own directory of sorts to the week's news breakers in our second home we like to call video gaming industry. This page could contain something as trivial as Nintendo, Sony, and Microsoft bigwigs gathering together for an afternoon teaparty or as groundbreaking as that teaparty turning into a free for all, take-out-as-many-gaming-execs-as-you-can brawl. With that, we take you to this week's mover and shakers...)

We weren't treated to news of filthy rich gaming execs going at each others' throats this week, but we did have an equally gory debacle with the Manhunt 2 and Red Ring of Death bad rap. There's also the groundbreaking release of PSP homebrew hero Fanjita's Illuminati exploit (via Lumines UMD) that later on brought us the highly anticipated 3.50 downgrader. Throw in the talks about Nintendo's WiiWare and the PS3 firmware update and we have a really interesting week. Now for the QuickJump quick peek to the week's top stories...

The QuickJump QuickPeek awaits after the jump!

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Posted Mar 26, 2007 at 02:07AM by Victor B. Listed in: Opinions & Analysis Tags: Daedalus, Nick Yee
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Nick Yee's Daedalus Project has been growing steadily over the many years it's been up. In that time, The Daedalus Project has managed to tackle everything from the reasons behind why people play online games to who exactly plays the games we all love. In the latest installment of Daedalus' findings, it seems there's now some sort scientific evidence to suggest that some players get their girlfriends to play to get themselves free healing.

According to the results of their latest study, women are more attuned to playing healing classes rather than men. At least 10 percent more likely, in fact. One thing they noted in the study was that this was an iffy topic for making complete generalizations mostly because of the different variables involved, such as playing with significant others. True, women may heal and men may fight, but the reasons behind it may be far from what we would expect of this sort of reasoning.

That being said, what would be your source of reasoning for playing the game? Why do you heal or fight, and do you do it because of someone else?

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