Posted Feb 08, 2007 at 02:14AM by Rio S.
Listed in:
Off Topic
Tags:
Monopoly
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Is it possible to generate a monopoly in WoW Auction Houses? According to Tobold's MMO blog, it actually is. Not that it's all that hard or anything.Are there rules about hording or market cornering? Uhmm, not really. It's simple economics. High market demand = High market price. How do you do it? Farm, fish or mine a certain thing to your heart's content. Then sell it for a reasonable price. It would probably earn you enough for that epic mount. The problem is, some players are hording blues and selling them for outrageous prices. This practice is not limited to blues but also for ores and gems. This wouldn't really net so much love from fellow players as it is somewhat on the bad side of commerce. Players can control market price by buying every blue that comes up that's lower than the market price they want. Tobold concludes that if nobody buys from these sort of markets then players would stop doing it. Same goes for getting scammed. |
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Posted Jan 23, 2007 at 12:34AM by Victor B.
Listed in:
Opinions & Analysis
Tags:
Azeroth,
Beta Testing,
Monopoly,
Halloween
Page 1
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Some days, I can't help but feel the need to look back on parts of my life. Even if some part of that life is spent in a virtual world, there is some aspect of being online that translates into real-world change and somehow, there's also a good chance that whatever changes the real world has effected upon me will inevitably show themselves in how I think and play games. One thing I wondered about recently was how a good number of online games don't happen to refer to the outside world in creating events for players. Sure, there's Christmas, Halloween, and even the Chinese New Year. With the World of Warcraft expansion, there's even the chance to relive specific historical points previously accessible only through stories, games, and canonical lore. What seems to be lacking, at least in my opinion, is the virtual counterpart of a real-world event in history. More on the unbearable lightness of being a gamer after the jump. |
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