Posted Jul 13, 2007 at 03:26AM by Victor B. Listed in: News Tags: Blizzard, Ubisoft, Nintendo, Steven Spielberg, Take-Two Interactive
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E3 - Image 1Day 2 of the E3 Media and Business Summit seemed to be a more subdued affair compared to the events of the first day. As you guys will notice below in our daily recap, many of the news tidbits we covered for the day had more to do with the release of new assets for already announced games, along with a trickle of new information, screens and/or video for the newly announced games, such as Nintendo's Wii Fit fitness training program.

For some rather important news, you'll be able to find details on Ubisoft and Take-Two Interactive's E3 2007 briefing details, as well as look at more of the redesigned PSP in all of its slim glory. For our E3 first-look articles, you'll be able to take a gander at the first screens and info regarding Steven Spielberg's Project PQRS, as well as an exciting new dungeon addition to Blizzard's World of Warcraft: Zul'Aman. We also have tons of new screenshots and videos for everything from God of War: Chains of Olympus to Soul Calibur 4, so check our links below to savor more gaming goodness.

We're hard at work updating the site with more info so you don't miss a thing. While you wait for the latest 24/7 coverage of E3 2007, feel free to check our current coverage of day 2 of the summit, as well as our roundup of day 1. Enjoy!

Breaking News:

More images, comparison pics of the redesigned PSP
Take-Two E3 2007 Briefing details
Ubisoft E3 2007 Conference details

All the latest updates after the jump!

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Posted Apr 04, 2007 at 02:27PM by Ryan A. Listed in: Mods Tags: Wiimote, Nintendo, motion-sensing, Nunchuk, GlovePIE
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The moment Nintendo Wii's motion-sensing controller became widely available, gamers across all platforms were like, "Let's see what other things this white stick can control." And as very well documented, we've seen that the Wiimote can actually control a lot: from guitars, cars, EverQuest II, and even rival console PlayStation 3 (PS3).

Among the many uses of the Wiimote was for playing in World of Warcraft (WoW). The coder displayed through a video tutorial how one can actually explore Azeroth using the Wiimote and it was rather amusing. This next one goes along that line as well. Chris Heald from online blog Anti Arc was able to modify the said controller and made it compatible with WoW's fishing activity.

Before this works, Heald reminds that you should bound first "Shift+F" to the fishing skill and turn off the AutoLoot function. Once that is done, the controls become relatively easy: Hold button "A" and do a casting motion to make your WoW character cast. Moving the Wiimote up without pressing the "A" button will reel your fish in and autoloot the content.

Likewise, the Nunchuk serves as the mouse. Pressing the "B" button plus moving the Nunchuk will move your camera. It's actually pretty nifty and Heald has a proof-of-concept video for all of you. In case you want to know more about the GlovePIE script, the Read link will take you to Chris Heald's blog.

 



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Posted Mar 13, 2007 at 01:08PM by Max F. Listed in: Off Topic Tags: Nintendo, GDC, Game Informer, Video Games Live, Koji Kondo
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Video Games Live - music, videos, lights, and celebrities... - Image 1Game Informer Magazine has three images of the Video Games Live (VGL) concert that closed the Game Developers Conference (GDC) 2007 at San Fransisco. VGL is a concert tour that features music from video games, and each concert is a treat: the music is combined with video presentations, light and laser effects, and other special effects.

Having a VGL concert at the GDC made perfect sense, and the GDC concert was a star-studded one (we earlier published a list of all the composers and artists at the GDC VGL).

VGL: a multimedia concert. Like any Video Games Live concert, the music was amazing. There was an orchestra and a 16-member choir conducted by game composer Jack Wall (Myst, Splinter Cell, Jade Empire). There was a screen that showed synchronized video footage. Audience members were brought up to play Space Invaders and Frogger on the big screen - the orchestra provided live music (complete with tempo changes!).

As usual, during the Metal Gear Solid portion of the program, an actor dressed as a guard walked onto the stage - and the infamous alert exclamation mark (!) appeared over his head - much to the amusement of the audience (the poor guard didn't notice a large box sneaking past him). (An earlier QJ.NET article on VGL concert dates has a video of a similar scene from another concert.)

Other musical highlights included "Baba Yetu" from Civilization IV, the explosive "Liberi Fatali" from Final Fantasy VIII, and the World of Warcraft suite - all three masterpieces got huge reactions from the audience.

A night of video game music artists. As reported earlier, there were also performances by LucasArts composers Peter McConnell, Michael Land, and Clint Bajakian. "VertexGuy" powered the stirring electric guitar anthems of Contra and the Halo 3 grand finale. The "Video Game Pianist" was also there to play Dig Dug and Pac-Man music on the piano.

Super Mario and Zelda composer Koji Kondo (who received a lifetime achievement award at the GDC earlier in the week) played a piano solo of music from Super Mario Bros. (the audience went wild, taking out their Nintendo DS units and mobile phones to wave them in the air as lights).

Let the world know: video games are a legitimate art form. Having the VGL grace the GDC with its presence is a statement to the industry and to industry-watchers and critics. "I think what tonight helps prove is how legitimate video games have become as an art form," said Tommy Tallarico, a game composer and the co-creator of VGL.

The VGL closed the GDC - Image 1 The VGL closed the GDC - Image 2 The VGL closed the GDC - Image 3



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