Posted Jan 25, 2008 at 12:23PM by Isaac C.
Listed in:
News
Tags:
Blizzard,
Rogue,
Hortus
Ó
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A bug concerning the Rogue abilities "stealth" and "vanish" has been found in World of Warcraft. The bug is now being addressed by the Blizzard devs and a fix is already in the works. More in the full article. |
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Posted Dec 29, 2007 at 01:04PM by Isaac C.
Listed in:
Patches
Tags:
Projector,
Hex,
Mage,
Rogue,
SEC
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Patch 2.3.2 for World of Warcraft's Public Test Realms went live a month ago. The patch notes were released back then, but here now is another edition of the patch notes, collected from Blizzard posters in the forums. You may already be aware of the changes, but you may find one or two useful tidbits that you might have missed. Some of you may also want to view this list as a refresher course. Head over to the full article for the patch notes. |
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Posted Dec 14, 2007 at 04:37AM by Enrico S.
Listed in:
News
Tags:
Blizzard,
Rogue
Ó
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The World of Warcraft Public Test Realms 2.3.2 patch notes have been recently updated. The changes include some major buffs to both Druid and Rogue abilities. In addition to those, Blizzard has also made some general updates to the game and PvPs. If you want to see the full list of changes, you'll have to check out the full article. Follow the link below to get there. |
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Posted Nov 27, 2007 at 01:24PM by Tim Y.
Listed in:
News,
Patches
Tags:
Lua,
Blizzard,
Mage,
Rogue,
Hortus
Ó
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As you guys will recall, World of Warcraft's test realms have just updated to the MMORPG's patch 2.3.2. And as you've come to expect, reports are already streaming in about the patch's known bugs and problems. Blue-texter Hortus has compiled an initial list, which can be read over at the full article. |
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Posted Nov 07, 2007 at 10:02PM by Nicolo S.
Listed in:
Off Topic
Tags:
Blizzard,
Rogue,
Hortus
Ó
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May it be a bug or something intended to make rogues formidable on Blizzard's World of Warcraft Public Test Realms, Blizzard poster Hortus made sure something will be done about Shiv giving poison weapons 130% chance to proc or activate. WoW forum posters just noticed recently how overpowering rogues can be when taking advantage of Shiv and high level poison weapons, but some say the bug has been persistent for quite a while now.Head on to the full article to see all the details. |
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Posted Nov 05, 2007 at 01:38PM by Karl B.
Listed in:
News
Tags:
Blizzard,
Azeroth,
Rogue
Ó
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Blizzard poster Lorclene has posted a reminder regarding the Rogue skill Poisons and Alchemy on the European World of Warcaft forums. This is a must-read for players new to the whole World of Warcraft experience and thinking of playing a Rogue character.You can find out more at the full article. The Via link below also leads to a thread that gives new players an idea of the jewelcrafting and enchanting aspects of the game. |
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Posted Oct 25, 2007 at 03:55AM by Enrico S.
Listed in:
News
Tags:
Blizzard,
Rogue,
Zangarmarsh
Ó
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New changes have been implemented in Blizzard's World of Warcraft Public Test Realm patch 2.3. The changes include a few updates to Priests, Rogues, Engineering, and the World Environment in general. Priests will be happy to know that the damage per tick of the Starshards ability no longer changes during its effect. The Rogue's Shadowstep, furthermore, is no longer stealth dependent and can be used any time. It now increases the damage and reduces the threat of the next ability used. Engineers get a few updates as well with the Engineering potion injectors no longer requiring the engineering skill to use and Jumper Cables XL no longer being considered a trinket. Perhaps the biggest change to the profession is the simplification of the materials needed to create the ever adorable Field Repair Bot 74A. Regarding the World Environment, the gas clouds in both Nagrand and Zangarmarsh have been changed. Nangrand gas clouds now produce motes of air. In Zangarmarsh, gas clouds now produce motes of water instead of the expected motes of life. Patch 2.3.0 is shaping up quite well and will probably be welcomed by World of Warcraft players with open arms when it hits the actual servers. |
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Posted Oct 23, 2007 at 01:45PM by Tim Y.
Listed in:
News
Tags:
Blizzard,
Rogue,
Hortus
Ó
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World of Warcraft's resident hunters may want to take note of this recent bug that's been reported over at the Public Test Realms (currently running on patch 2.3). As Rayvn over at the forums explained, there appeared to be issues with the rogue's melee range dropping down to just three yards instead of the standard five. Blizzard Blue-texter Hortus did drop by to clarify some matters:There was no change to normal melee range. This has been verified internally and independently by players on the PTR. I'm sure if you search you can find some threads with excellent screenshots. As the resident hunters can tell, that second line about the eight-yard bug will affect them greatly. Keep in mind that this bug's only been reported for the PTR - it doesn't seem to be present in the live realms. We'll get back to you if any related updates are announced. |
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Posted Oct 23, 2007 at 02:38AM by Victor B.
Listed in:
News,
Patches
Tags:
Blizzard,
alchemist,
NPC,
Rogue,
Atiesh,
Ironforge
Ó
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Via World of Raids, we found out that the patch notes for World of Warcraft's 2.3 Public Test Realms have been updated with some new additions and some tweaked. We've noticed that these changes haven't been reflected in the original post we made for the 2.3 patch notes, so we're posting the changes below. You can find the full set of current patch notes through the source link below. In the meantime, here are the updates and additions to Blizzard's patch notes: General
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Posted Oct 19, 2007 at 10:45PM by Rio S.
Listed in:
News,
Patches
Tags:
Rogue
Page 2
Ó
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Heads up, World of Warcraft players. There's a new build of patch 2.3 live on the Public Test Realm (PTR), according to Teza of World of Raids. There were a number of changes made, specifically for Hunters, Paladins, Rogues, and Arena season 3 weapons.Here are the changes:
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